Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
10
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
0.6 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
330 vs 467 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Wards cleared / game
0.4 vs 2.9 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Heals + shields / min
16 vs 0
100 of 100 against bot laners. Keep it; it is part of how the games get won.
Ally heal + shield / min
16 vs 0
100 of 100 against bot laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 63 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 12, with 1.21 vision score a minute.
Among bot laners
Emerald bot laners with above-median epic monsters a game win 75% of games; below it, 31%.
Emerald bot laners with above-median objective damage a minute win 78% of games; below it, 20%.
Emerald bot laners with above-median wards cleared a game win 53% of games; below it, 46%.