Playstyle
10 games
Playstyle radar
10 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
34
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
10 gamesVisionStart here
Vision score / min
1.81 vs 2.89 typical
Deep wards after a won fight and a sweep before every objective.
Utility
CC seconds / min
0.6 vs 0.8 typical
Layer crowd control into the team's damage windows, not before them.
Damage
Damage / min
492 vs 581 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 63 of 100, built on 610 damage a minute and 16% team damage share. Vision trails at 17, with 1.46 vision score a minute.
Among supports
Camille supports with above-median vision score a minute win 51% of games; below it, 42%.
Camille supports with above-median CC seconds a minute win 51% of games; below it, 41%.
Camille supports with above-median damage a minute win 55% of games; below it, 37%.