Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season400 games
What to work on
60 gamesDamageStart here
Damage / min
673 vs 720 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
2.5 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
1.0 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
CS / min
8.0 vs 7.1
89 of 100 against junglers, and it matters: the better half of Master+ junglers wins 70% of games, the other half 34%.
Objective damage / min
1101 vs 967
71 of 100 against junglers, and it matters: the better half of Master+ junglers wins 82% of games, the other half 22%.
Identity
Farm Focused
Builds leads through gold and CS.
Among junglers, farming leads at 68 of 100, built on 7.9 CS a minute and 10.5 CS at 10 min. Vision trails at 33, with 2.9 wards cleared a game.
Among junglers
Master+ junglers with above-median damage a minute win 63% of games; below it, 42%.
This season, in your wins 855, in your losses 683 · 198W 202L
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
This season, in your wins 3.9, in your losses 1.4 · 198W 202L
Master+ junglers with above-median solo kills a game win 62% of games; below it, 48%.
This season, in your wins 1.4, in your losses 0.8 · 198W 202L