Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.0 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.26 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Damage / min
992 vs 703
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Kills / min
0.35 vs 0.27
79 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
First blood rate
17% vs 6%
79 of 100 against junglers, and it matters: the better half of Emerald junglers wins 56% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 54 of 100, built on 958 damage a minute and 20% team damage share. Farming trails at 24, with 5.1 CS a minute.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.