Playstyle
11 games
Playstyle radar
11 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.6 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
65.2 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
1.5 vs 0.7
100 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Damage / min
918 vs 813
72 of 100 against top laners, and it matters: the better half of top laners wins 59% of games, the other half 41%.
First blood rate
27% vs 11%
91 of 100 against top laners, and it matters: the better half of top laners wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 64 of 100, built on 2.6 wards cleared a game and 0.89 vision score a minute. Farming trails at 34, with 6.6 CS a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median CS at 10 min win 54% of games; below it, 46%.