Playstyle
23 games
Playstyle radar
23 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
23 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Damage
Damage / min
791 vs 931 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Turret plates / game
9.8 vs 8.0
70 of 100 against Hwei players, and it matters: the better half of Hwei mid laners wins 81% of games, the other half 24%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 53 of 100, built on 8.7 turret plates a game and 357 objective damage a minute. Vision trails at 25, with 0.8 wards cleared a game.
Among mid laners
Hwei mid laners with fewer deaths a minute than the median win 69% of games; with more, 32%.
Hwei mid laners with less time spent dead than the median win 66% of games; with more, 36%.
Hwei mid laners with above-median damage a minute win 59% of games; below it, 43%.