Playstyle
16 games
Playstyle radar
16 gamesCompared with junglers of all ranks, blended with players on the same champions.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, aggression leads at 61 of 100, built on 59% kill participation and 0.29 kills a minute. Vision trails at 14, with 0.68 vision score a minute.
Among junglers
What to work on
16 gamesVisionStart here
Vision score / min
0.61 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Viego junglers with above-median vision score a minute win 54% of games; below it, 44%.
Farming
CS / min
6.6 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Viego junglers with above-median CS a minute win 68% of games; below it, 30%.
Objectives
Objective damage / min
703 vs 997 typical
Hit the objective while the team holds the area instead of chasing.
Viego junglers with above-median objective damage a minute win 80% of games; below it, 18%.
Not a priority
Strengths
Team damage share
22% vs 19%
73 of 100 against Viego players, and it matters: the better half of Viego junglers wins 54% of games, the other half 44%.
Kill participation
57% vs 51%
84 of 100 against Viego players. Keep it; it is part of how the games get won.
CS at 10 min
9.9 vs 2.5
100 of 100 against Viego players. Keep it; it is part of how the games get won.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
14
of 100
Objectives
Epic monsters, objective damage and plates
20
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100