Playstyle
30 games
Playstyle radar
30 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
84
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
30 gamesSurvivabilityStart here
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.87 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Objective damage / min
671 vs 397
100 of 100 against Urgot players, and it matters: the better half of Urgot top laners wins 75% of games, the other half 28%.
Turret plates / game
14.1 vs 10.5
86 of 100 against Urgot players, and it matters: the better half of Urgot top laners wins 77% of games, the other half 29%.
Gold / min
471 vs 435
78 of 100 against Urgot players, and it matters: the better half of Urgot top laners wins 70% of games, the other half 33%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 90 of 100, built on 671 objective damage a minute and 14.1 turret plates a game. Survivability trails at 49, with 12% time spent dead.
Among top laners
Urgot top laners with less time spent dead than the median win 67% of games; with more, 35%.
In your wins 10%, in your losses 15% · 18W 12L
Urgot top laners with above-median vision score a minute win 55% of games; below it, 48%.
In your wins 0.86, in your losses 0.88 · 18W 12L