Playstyle
47 games
Playstyle radar
47 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
16
of 100
What to work on
47 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.40 vs 0.25
100 of 100 against Olaf players, and it matters: the better half of Olaf top laners wins 67% of games, the other half 35%.
Solo kills / game
5.8 vs 3.1
100 of 100 against Olaf players, and it matters: the better half of Olaf top laners wins 66% of games, the other half 43%.
Damage / min
1203 vs 843
100 of 100 against Olaf players, and it matters: the better half of Olaf top laners wins 61% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 74 of 100, built on 1016 damage a minute and 27% team damage share. Survivability trails at 16, with 0.29 deaths a minute.
Among top laners
Olaf top laners with fewer deaths a minute than the median win 71% of games; with more, 32%.
In your wins 0.25, in your losses 0.33 · 22W 25L
Olaf top laners with less time spent dead than the median win 67% of games; with more, 35%.
In your wins 13%, in your losses 16% · 22W 25L
Olaf top laners with above-median control wards a game win 56% of games; below it, 49%.
In your wins 0.1, in your losses 0.0 · 22W 25L