Playstyle
26 games
Playstyle radar
26 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
75
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
26 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.93 vs 1.07 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Solo kills / game
2.0 vs 1.1
87 of 100 against Kindred players, and it matters: the better half of Kindred junglers wins 65% of games, the other half 45%.
Kills / min
0.40 vs 0.31
81 of 100 against Kindred players, and it matters: the better half of Kindred junglers wins 71% of games, the other half 30%.
Turret plates / game
6.5 vs 4.4
79 of 100 against Kindred players, and it matters: the better half of Kindred junglers wins 79% of games, the other half 27%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 91 of 100, built on 25% team damage share and 939 damage a minute. Survivability trails at 14, with 0.27 deaths a minute.
Among junglers
Kindred junglers with fewer deaths a minute than the median win 75% of games; with more, 26%.
In your wins 0.23, in your losses 0.34 · 16W 10L
Kindred junglers with less time spent dead than the median win 71% of games; with more, 30%.
In your wins 11%, in your losses 15% · 16W 10L
Kindred junglers with above-median vision score a minute win 57% of games; below it, 44%.
In your wins 0.92, in your losses 0.99 · 16W 10L