Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
16 gamesObjectivesStart here
Objective damage / min
217 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.4 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
6.1 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Strengths
Time spent dead
7% vs 11%
92 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
Deaths / min
0.14 vs 0.21
90 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
First blood rate
30% vs 8%
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 57% of games, the other half 48%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 68 of 100, built on 8% time spent dead and 0.17 deaths a minute. Objectives trails at 30, with 205 objective damage a minute.
Among mid laners
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.