Playstyle
30 games
Playstyle radar
30 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
50
of 100
Damage
Damage per minute and share of the duo's damage
62
of 100
Frontline
Damage soaked and mitigated for the duo
31
of 100
Utility
Healing and shielding for the duo
64
of 100
Control
Crowd control uptime and immobilizations
40
of 100
Mechanics
Skillshots landed and dodged
53
of 100
What to work on
30 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
21.7 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage taken share
9% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
Damage / min
1903 vs 1552
72 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 64 of 100, built on 131 ally heal + shield a minute and 131 heals + shields a minute. Frontline trails at 31, with 9% damage taken share.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 27.4, in your losses 13.3 · 18W 12L
Arena players with above-median damage taken share win 36% of games; below it, 30%.
In your wins 9%, in your losses 9% · 18W 12L