Playstyle
20 games
Playstyle radar
20 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Utility
Healing, shielding, lockdown and saves for allies
36
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
20 gamesAggressionStart here
Kill participation
49% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Utility
Ally saves / game
0.31 vs 0.69 typical
Keep the save for the ally the enemy actually dives.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 64 of 100, built on 0.20 deaths a minute and 9% time spent dead. Aggression trails at 26, with 44% kill participation.
Among supports
supports with above-median kill participation win 53% of games; below it, 47%.
In your wins 46%, in your losses 43% · 10W 10L
supports with above-median ally saves a game win 55% of games; below it, 48%.
In your wins 0.10, in your losses 0.40 · 10W 10L
supports with above-median first blood rate win 55% of games; below it, 50%.
In your wins 0%, in your losses 0% · 10W 10L