Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
20 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Not a priority
Strengths
CS / min
8.1 vs 6.9
96 of 100 against junglers, and it matters: the better half of Diamond junglers wins 65% of games, the other half 30%.
Objective damage / min
1201 vs 925
87 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Turret plates / game
6.1 vs 4.2
81 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 79 of 100, built on 898 damage a minute and 24% team damage share. Vision trails at 40, with 0.9 control wards a game.
Among junglers