Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
10 gamesAggressionStart here
Solo kills / game
0.9 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.16 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.9
78 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Vision score / min
1.12 vs 0.72
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
First blood rate
25% vs 8%
92 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 55% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 73 of 100, built on 1.07 vision score a minute and 2.4 control wards a game. Survivability trails at 27, with 13% time spent dead.
Among mid laners
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.