Playstyle
56 games
Playstyle radar
56 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
56 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
17% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Turret plates / game
13.4 vs 10.0
85 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Damage / min
980 vs 803
86 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Objective damage / min
503 vs 394
75 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, farming leads at 62 of 100, built on 6.2 CS a minute and 422 gold a minute. Vision trails at 28, with 0.9 control wards a game.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.21, in your losses 0.29 · 22W 34L
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
In your wins 11%, in your losses 15% · 22W 34L
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
In your wins 1.3, in your losses 0.9 · 22W 34L