Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.8 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
56.3 vs 69.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Wards cleared / game
1.3 vs 2.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Damage / min
1189 vs 932
86 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 66% of games, the other half 34%.
Kills / min
0.41 vs 0.32
76 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 71% of games, the other half 30%.
Kill participation
53% vs 48%
72 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 56% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 93 of 100, built on 1177 damage a minute and 27% team damage share. Vision trails at 23, with 1.5 wards cleared a game.
Among bot laners
Draven bot laners with above-median CS a minute win 61% of games; below it, 39%.
Draven bot laners with above-median CS at 10 min win 58% of games; below it, 44%.
Draven bot laners with above-median wards cleared a game win 55% of games; below it, 46%.