Playstyle
18 games
Playstyle radar
18 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
18 gamesFarmingStart here
CS / min
6.6 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Vision
Wards cleared / game
0.2 vs 1.2 typical
Sweep the enemy wards around the objective before it spawns.
Objectives
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
12.8 vs 9.0
92 of 100 against Mordekaiser players, and it matters: the better half of Mordekaiser top laners wins 76% of games, the other half 25%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 47 of 100, built on 11.0 turret plates a game and 408 objective damage a minute. Survivability trails at 26, with 14% time spent dead.
Among top laners
Mordekaiser top laners with above-median CS a minute win 58% of games; below it, 40%.
Mordekaiser top laners with above-median wards cleared a game win 53% of games; below it, 48%.
Mordekaiser top laners with above-median epic monsters a game win 77% of games; below it, 41%.