Playstyle radar
16 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
16 gamesFarmingStart here
CS / min
6.2 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
3.3 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Epic monsters / game
4.2 vs 2.8
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Damage / min
840 vs 705
76 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Solo kills / game
2.0 vs 1.2
78 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 43%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 56 of 100, built on 808 damage a minute and 20% team damage share. Farming trails at 21, with 31.4 CS at 10 min.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.