Playstyle
12 games
Playstyle radar
12 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
34
of 100
Damage
Damage per minute and share of the duo's damage
46
of 100
Frontline
Damage soaked and mitigated for the duo
92
of 100
Utility
Healing and shielding for the duo
21
of 100
Control
Crowd control uptime and immobilizations
67
of 100
Mechanics
Skillshots landed and dodged
53
of 100
What to work on
12 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1380 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Utility
Ally heal + shield / min
9 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
9 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage mitigated / min
4231 vs 2642
84 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
CC seconds / min
3.3 vs 2.1
85 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Damage taken share
19% vs 11%
100 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, frontline leads at 92 of 100, built on 19% damage taken share and 4231 damage mitigated a minute. Utility trails at 21, with 9 ally heal + shield a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.