Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
13 gamesAggressionStart here
Kills / min
0.20 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Objective damage / min
413 vs 465 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
0.2 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Deaths / min
0.20 vs 0.23
71 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 66% of games, the other half 29%.
Wards cleared / game
5.2 vs 2.9
95 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 52% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 71 of 100, built on 0.19 deaths a minute and 9% time spent dead. Aggression trails at 32, with 8% first blood rate.
Among bot laners
Diamond bot laners with above-median kills a minute win 65% of games; below it, 30%.
Diamond bot laners with above-median objective damage a minute win 77% of games; below it, 18%.
Diamond bot laners with above-median control wards a game win 52% of games; below it, 46%.