Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Solo kills / game
4.0 vs 2.6
80 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
Damage / min
947 vs 822
74 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
CS / min
7.9 vs 7.1
81 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among top laners: farming peaks at 54 while objectives sits at 43, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.