Playstyle
28 games
Playstyle radar
28 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
28 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for mid laners. The strengths below are where the margin is widest.
Strengths
Deaths / min
0.13 vs 0.21
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Time spent dead
6% vs 11%
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
CS at 10 min
81.6 vs 74.3
83 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 83 of 100, built on 0.13 deaths a minute and 7% time spent dead. Aggression trails at 39, with 43% kill participation.
Among mid laners