Playstyle
10 games
Playstyle radar
10 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
5
of 100
Utility
Healing, shielding, lockdown and saves for allies
29
of 100
Vision
Vision score, control wards and ward clears
8
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Damage
Damage / min
285 vs 519 typical
Poke between cooldowns and add autos when it is safe.
Objectives
Epic monsters / game
0.7 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 44 of 100, built on 0.23 deaths a minute and 10% time spent dead. Vision trails at 6, with 1.47 vision score a minute.
Among supports
Tahm Kench supports with less time spent dead than the median win 68% of games; with more, 30%.
Tahm Kench supports with above-median damage a minute win 56% of games; below it, 41%.
Tahm Kench supports with above-median epic monsters a game win 73% of games; below it, 33%.