Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
0
of 100
last 60season118 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
1.9 vs 4.0 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Objective damage / min
1434 vs 1148
78 of 100 against Bel'Veth players, and it matters: the better half of Bel'Veth junglers wins 86% of games, the other half 15%.
CS at 10 min
4.2 vs 2.5
84 of 100 against Bel'Veth players. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 75 of 100, built on 1334 objective damage a minute and 6.7 turret plates a game. Survivability trails at 0, with 0.30 deaths a minute.
Among junglers
Bel'Veth junglers with fewer deaths a minute than the median win 77% of games; with more, 24%.
This season, in your wins 0.23, in your losses 0.37 · 62W 56L
Bel'Veth junglers with less time spent dead than the median win 72% of games; with more, 29%.
This season, in your wins 12%, in your losses 18% · 62W 56L
Bel'Veth junglers with above-median wards cleared a game win 56% of games; below it, 45%.
This season, in your wins 2.0, in your losses 2.2 · 62W 56L