Playstyle
19 games
Playstyle radar
19 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
66
of 100
Damage
Damage per minute and share of the duo's damage
62
of 100
Frontline
Damage soaked and mitigated for the duo
40
of 100
Utility
Healing and shielding for the duo
15
of 100
Control
Crowd control uptime and immobilizations
36
of 100
Mechanics
Skillshots landed and dodged
52
of 100
What to work on
19 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Utility
Ally heal + shield / min
0 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
0 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Top-2 rate
47% vs 33%
71 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 66 of 100, built on 47% top-2 rate and 3.2 average placement. Utility trails at 15, with 0 heals + shields a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.