Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
14 gamesSurvivabilityStart here
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Wards cleared / game
0.8 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
CS / min
7.7 vs 7.1
74 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 42%.
First blood rate
38% vs 11%
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 46 of 100, built on 7.2 CS a minute and 406 gold a minute. Vision trails at 26, with 0.0 control wards a game.
Among top laners
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Emerald top laners with above-median wards cleared a game win 52% of games; below it, 47%.