Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
60 gamesObjectivesStart here
Turret plates / game
2.5 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.77 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Time spent dead
8% vs 10%
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 68 of 100, built on 8% time spent dead and 0.18 deaths a minute. Vision trails at 25, with 0.1 control wards a game.
Among junglers
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
This season, in your wins 4.6, in your losses 1.3 · 36W 34L
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
This season, in your wins 0.67, in your losses 0.77 · 36W 34L