Playstyle
11 games
Playstyle radar
11 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
19
of 100
Damage
Damage per minute and share of the team's damage
3
of 100
Farming
CS pace, gold income and early-lane farm
18
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
11 gamesFarmingStart here
Gold / min
277 vs 309 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Objective damage / min
79 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
180 vs 429 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 51 of 100, built on 10% time spent dead and 0.21 deaths a minute. Damage trails at 4, with 10% team damage share.
Among supports
Silver supports with above-median gold a minute win 65% of games; below it, 33%.
Silver supports with above-median objective damage a minute win 70% of games; below it, 28%.
Silver supports with above-median damage a minute win 52% of games; below it, 45%.