Playstyle
16 games
Playstyle radar
16 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
16 gamesObjectivesStart here
Epic monsters / game
0.4 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.25 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.49 vs 0.24
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 63% of games, the other half 35%.
Damage / min
1339 vs 845
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 39%.
Gold / min
509 vs 413
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 66% of games, the other half 33%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 79 of 100, built on 32% team damage share and 1261 damage a minute. Survivability trails at 27, with 14% time spent dead. That is the Assassin trade: survivability is not where this class wins games.
Among mid laners
Gold mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Gold mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold mid laners with less time spent dead than the median win 64% of games; with more, 35%.