Playstyle
59 games
Playstyle radar
59 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
11
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
59 gamesObjectivesStart here
Objective damage / min
38 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
266 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Objectives
Turret plates / game
4.7 vs 5.7 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Deaths / min
0.18 vs 0.22
73 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Time spent dead
7% vs 9%
71 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Control wards / game
9.3 vs 5.2
87 of 100 against supports, and it matters: the better half of supports wins 54% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 66 of 100, built on 8% time spent dead and 0.19 deaths a minute. Damage trails at 12, with 10% team damage share.
Among supports
supports with above-median objective damage a minute win 71% of games; below it, 29%.
In your wins 213, in your losses 49 · 24W 34L
supports with above-median damage a minute win 54% of games; below it, 46%.
In your wins 374, in your losses 355 · 24W 35L
supports with above-median turret plates a game win 79% of games; below it, 25%.
In your wins 8.0, in your losses 3.4 · 24W 35L