Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
84
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
90
of 100
What to work on
14 gamesVisionStart here
Vision score / min
0.75 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.3 vs 1.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Objective damage / min
1562 vs 1060
100 of 100 against Cho'Gath players, and it matters: the better half of Cho'Gath junglers wins 82% of games, the other half 20%.
Epic monsters / game
4.3 vs 3.1
97 of 100 against Cho'Gath players, and it matters: the better half of Cho'Gath junglers wins 84% of games, the other half 27%.
Deaths / min
0.11 vs 0.17
91 of 100 against Cho'Gath players, and it matters: the better half of Cho'Gath junglers wins 77% of games, the other half 25%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 95 of 100, built on 0.12 deaths a minute and 6% time spent dead. Vision trails at 23, with 1.9 wards cleared a game.
Among junglers
Cho'Gath junglers with above-median vision score a minute win 56% of games; below it, 46%.
Cho'Gath junglers with above-median control wards a game win 53% of games; below it, 49%.