Playstyle
52 games
Playstyle radar
52 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
52 gamesObjectivesStart here
Objective damage / min
773 vs 925 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
2.3 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.79 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 65 of 100, built on 22% team damage share and 808 damage a minute. Objectives trails at 30, with 2.0 epic monsters a game.
Among junglers
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
In your wins 1021, in your losses 358 · 26W 26L
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
In your wins 3.0, in your losses 1.0 · 26W 26L
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 0.77, in your losses 0.77 · 26W 26L