Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Utility
Healing, shielding, lockdown and saves for allies
61
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
10 gamesAggressionStart here
Kills / min
0.03 vs 0.05 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Damage / min
396 vs 288
93 of 100 against Yuumi players, and it matters: the better half of Yuumi supports wins 56% of games, the other half 38%.
Vision score / min
2.79 vs 1.99
100 of 100 against Yuumi players, and it matters: the better half of Yuumi supports wins 54% of games, the other half 40%.
Wards cleared / game
6.4 vs 1.5
100 of 100 against Yuumi players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 76 of 100, built on 0.16 deaths a minute and 7% time spent dead. Objectives trails at 33, with 30 objective damage a minute.
Among supports
Yuumi supports with above-median kills a minute win 50% of games; below it, 44%.