Playstyle
54 games
Playstyle radar
54 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
54 gamesAggressionStart here
Solo kills / game
1.3 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
6.8 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
257 vs 314 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Vision score / min
0.94 vs 0.72
83 of 100 against mid laners, and it matters: the better half of mid laners wins 54% of games, the other half 46%.
Control wards / game
2.4 vs 0.7
81 of 100 against mid laners, and it matters: the better half of mid laners wins 53% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 70 of 100, built on 4.4 control wards a game and 1.70 vision score a minute. Damage trails at 32, with 17% team damage share.
Among mid laners
mid laners with above-median solo kills a game win 63% of games; below it, 44%.
In your wins 0.8, in your losses 0.9 · 29W 25L
mid laners with above-median CS a minute win 56% of games; below it, 44%.
In your wins 4.9, in your losses 4.3 · 29W 25L
mid laners with above-median objective damage a minute win 73% of games; below it, 27%.
In your wins 275, in your losses 111 · 29W 25L