Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
14
of 100
Damage
Damage per minute and share of the team's damage
5
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Damage
Damage / min
527 vs 816 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.06 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Turret plates / game
13.2 vs 10.0
82 of 100 against top laners, and it matters: the better half of Silver top laners wins 72% of games, the other half 27%.
CS / min
7.8 vs 6.6
91 of 100 against top laners, and it matters: the better half of Silver top laners wins 57% of games, the other half 42%.
Vision score / min
0.96 vs 0.76
81 of 100 against top laners, and it matters: the better half of Silver top laners wins 53% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 50 of 100, built on 0.86 vision score a minute and 0.6 control wards a game. Damage trails at 5, with 12% team damage share.
Among top laners
Silver top laners with less time spent dead than the median win 63% of games; with more, 35%.
Silver top laners with above-median damage a minute win 58% of games; below it, 40%.
Silver top laners with above-median kills a minute win 63% of games; below it, 36%.