Playstyle
17 games
Playstyle radar
17 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
15
of 100
What to work on
17 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.7 vs 4.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
10.4 vs 5.3
100 of 100 against supports, and it matters: the better half of Silver supports wins 76% of games, the other half 24%.
Ally saves / game
11.30 vs 0.27
100 of 100 against supports, and it matters: the better half of Silver supports wins 53% of games, the other half 48%.
Heals + shields / min
411 vs 66
100 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 66 of 100, built on 250 heals + shields a minute and 250 ally heal + shield a minute. Damage trails at 11, with 9% team damage share.
Among supports
Silver supports with fewer deaths a minute than the median win 65% of games; with more, 32%.
Silver supports with less time spent dead than the median win 63% of games; with more, 34%.
Silver supports with above-median control wards a game win 51% of games; below it, 46%.