Playstyle
23 games
Playstyle radar
23 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
23 gamesObjectivesStart here
Objective damage / min
548 vs 818 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.3 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
1.5 vs 2.3 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Damage / min
1018 vs 724
100 of 100 against Locke players, and it matters: the better half of Locke junglers wins 59% of games, the other half 33%.
Kills / min
0.53 vs 0.42
83 of 100 against Locke players, and it matters: the better half of Locke junglers wins 65% of games, the other half 26%.
Solo kills / game
2.8 vs 1.4
100 of 100 against Locke players, and it matters: the better half of Locke junglers wins 55% of games, the other half 40%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 82 of 100, built on 952 damage a minute and 25% team damage share. Objectives trails at 22, with 515 objective damage a minute.
Among junglers
Locke junglers with above-median objective damage a minute win 74% of games; below it, 17%.
In your wins 808, in your losses 289 · 10W 13L
Locke junglers with above-median CS a minute win 63% of games; below it, 28%.
In your wins 6.6, in your losses 6.1 · 10W 13L
Locke junglers with above-median epic monsters a game win 74% of games; below it, 25%.
In your wins 2.1, in your losses 0.9 · 10W 13L