Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
10 gamesAggressionStart here
Solo kills / game
0.3 vs 1.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.20 vs 0.32 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
812 vs 942 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Epic monsters / game
2.3 vs 1.4
91 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 76% of games, the other half 33%.
Time spent dead
8% vs 11%
82 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 66% of games, the other half 35%.
Deaths / min
0.21 vs 0.25
73 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 69% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, objectives leads at 71 of 100, built on 2.4 epic monsters a game and 463 objective damage a minute. Vision trails at 18, with 0.0 control wards a game.
Among bot laners
Draven bot laners with above-median solo kills a game win 64% of games; below it, 45%.
Draven bot laners with above-median kills a minute win 71% of games; below it, 30%.
Draven bot laners with above-median damage a minute win 66% of games; below it, 34%.