Playstyle
11 games
Playstyle radar
11 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
2.08 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Turret plates / game
7.9 vs 5.7
82 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
CC seconds / min
1.9 vs 1.3
100 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 56 of 100, built on 1.7 CC seconds a minute and 106 heals + shields a minute. Vision trails at 23, with 1.59 vision score a minute.
Among supports
supports with less time spent dead than the median win 66% of games; with more, 34%.
supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
supports with above-median vision score a minute win 55% of games; below it, 45%.