Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
1.85 vs 2.52 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
2.3 vs 4.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Damage / min
582 vs 398
75 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
CC seconds / min
1.8 vs 1.3
92 of 100 against supports. Keep it; it is part of how the games get won.
Team damage share
15% vs 11%
74 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 63 of 100, built on 721 damage a minute and 17% team damage share. Vision trails at 26, with 1.36 vision score a minute.
Among supports
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.
Platinum supports with above-median control wards a game win 53% of games; below it, 46%.