Playstyle
30 games
Playstyle radar
30 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
83
of 100
Damage
Damage per minute and share of the team's damage
93
of 100
Farming
CS pace, gold income and early-lane farm
88
of 100
Vision
Vision score, control wards and ward clears
83
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
30 gamesSurvivabilityStart here
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.35 vs 0.20
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Gold / min
492 vs 413
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Damage / min
1223 vs 803
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 95 of 100, built on 29% team damage share and 1217 damage a minute. Survivability trails at 40, with 13% time spent dead.
Among top laners
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
In your wins 11%, in your losses 16% · 16W 14L