Playstyle
10 games
Playstyle radar
10 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
74
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Utility
Healing, shielding, lockdown and saves for allies
78
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.20 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
8% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
5.3 vs 7.2 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Heals + shields / min
703 vs 478
100 of 100 against Nami players, and it matters: the better half of Nami supports wins 64% of games, the other half 36%.
Ally heal + shield / min
703 vs 478
100 of 100 against Nami players, and it matters: the better half of Nami supports wins 64% of games, the other half 36%.
Epic monsters / game
3.3 vs 1.8
100 of 100 against Nami players, and it matters: the better half of Nami supports wins 81% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 74 of 100, built on 1.8 CC seconds a minute and 511 heals + shields a minute. Vision trails at 40, with 5.7 wards cleared a game.
Among supports
Nami supports with fewer deaths a minute than the median win 69% of games; with more, 32%.
Nami supports with less time spent dead than the median win 66% of games; with more, 35%.
Nami supports with above-median wards cleared a game win 53% of games; below it, 48%.