Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
9
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
1.0 vs 4.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Epic monsters / game
2.4 vs 1.6
86 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Gold / min
349 vs 312
83 of 100 against supports, and it matters: the better half of Platinum supports wins 67% of games, the other half 32%.
Objective damage / min
155 vs 99
75 of 100 against supports, and it matters: the better half of Platinum supports wins 70% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 65 of 100, built on 713 damage a minute and 18% team damage share. Survivability trails at 9, with 16% time spent dead.
Among supports
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with above-median control wards a game win 53% of games; below it, 46%.