Playstyle
21 games
Playstyle radar
21 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
78
of 100
Damage
Damage per minute and share of the team's damage
87
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
21 gamesFarmingStart here
CS / min
6.8 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.1 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.39 vs 0.24
100 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Damage / min
1267 vs 861
100 of 100 against mid laners, and it matters: the better half of mid laners wins 61% of games, the other half 39%.
Gold / min
503 vs 429
100 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 88 of 100, built on 32% team damage share and 1198 damage a minute. Vision trails at 49, with 0.2 control wards a game.
Among mid laners
mid laners with above-median CS a minute win 56% of games; below it, 44%.
mid laners with above-median control wards a game win 53% of games; below it, 47%.