Playstyle
23 games
Playstyle radar
23 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
23
of 100
What to work on
23 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
644 vs 1011 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Turret plates / game
5.9 vs 4.3
78 of 100 against Warwick players, and it matters: the better half of Warwick junglers wins 76% of games, the other half 29%.
CS at 10 min
27.7 vs 2.4
100 of 100 against Warwick players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 47 of 100, built on 2.0 epic monsters a game and 671 objective damage a minute. Survivability trails at 18, with 0.27 deaths a minute. That is the Diver trade: survivability is not where this class wins games.
Among junglers
Warwick junglers with fewer deaths a minute than the median win 75% of games; with more, 27%.
In your wins 0.18, in your losses 0.34 · 10W 13L
Warwick junglers with less time spent dead than the median win 72% of games; with more, 29%.
In your wins 10%, in your losses 15% · 10W 13L
Warwick junglers with above-median objective damage a minute win 79% of games; below it, 22%.
In your wins 1007, in your losses 412 · 10W 13L