Playstyle
24 games
Playstyle radar
24 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
24 gamesAggressionStart here
Kills / min
0.20 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
638 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
441 vs 462 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
3.3 vs 2.7
79 of 100 against junglers, and it matters: the better half of junglers wins 84% of games, the other half 31%.
Objective damage / min
1153 vs 934
78 of 100 against junglers, and it matters: the better half of junglers wins 80% of games, the other half 20%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 66 of 100, built on 1110 objective damage a minute and 5.8 turret plates a game. Aggression trails at 29, with 4% first blood rate.
Among junglers
junglers with above-median kills a minute win 65% of games; below it, 35%.
In your wins 0.21, in your losses 0.20 · 13W 11L
junglers with above-median damage a minute win 60% of games; below it, 40%.
In your wins 732, in your losses 583 · 13W 11L
junglers with above-median gold a minute win 71% of games; below it, 29%.
In your wins 460, in your losses 415 · 13W 11L