Playstyle radar
55 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
52
of 100
Damage
Damage per minute and share of the duo's damage
64
of 100
Frontline
Damage soaked and mitigated for the duo
57
of 100
Utility
Healing and shielding for the duo
58
of 100
Control
Crowd control uptime and immobilizations
28
of 100
Mechanics
Skillshots landed and dodged
39
of 100
What to work on
55 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.3 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Mechanics
Skillshots dodged / min
2.9 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Control
Immobilizations / game
28.6 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 64 of 100, built on 1851 damage a minute and 12% team damage share. Control trails at 28, with 1.3 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.4, in your losses 1.2 · 30W 25L
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
In your wins 2.8, in your losses 3.0 · 30W 25L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 25.8, in your losses 32.0 · 30W 25L