Playstyle
24 games
Playstyle radar
24 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
24 gamesFarmingStart here
CS / min
6.8 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.24 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
Gold / min
419 vs 467 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
CS at 10 min
15.0 vs 3.4
100 of 100 against Emerald Diana players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 60 of 100, built on 2.8 epic monsters a game and 910 objective damage a minute. Survivability trails at 27, with 12% time spent dead. That is the Assassin trade: survivability is not where this class wins games.
Among junglers
Diana junglers with above-median CS a minute win 68% of games; below it, 29%.
Diana junglers with fewer deaths a minute than the median win 75% of games; with more, 22%.
Diana junglers with above-median gold a minute win 72% of games; below it, 25%.