Playstyle
12 games
Playstyle radar
12 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
87
of 100
Damage
Damage per minute and share of the team's damage
89
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
12 gamesVisionStart here
Control wards / game
0.0 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
0.7 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.61 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.62 vs 0.24
100 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Damage / min
1510 vs 861
100 of 100 against mid laners, and it matters: the better half of mid laners wins 61% of games, the other half 39%.
Gold / min
603 vs 429
100 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 92 of 100, built on 1465 damage a minute and 34% team damage share. Vision trails at 24, with 0.0 control wards a game.
Among mid laners
mid laners with above-median control wards a game win 53% of games; below it, 47%.
mid laners with above-median epic monsters a game win 77% of games; below it, 41%.
mid laners with above-median vision score a minute win 54% of games; below it, 46%.